Practical notes from the studio on building, launching and maintaining digital products.
Business systemsOff-the-shelf, configured or custom — how to choose. What the price includes besides licences, and how to stop your team drifting back to spreadsheets.
FintechWhy accepting payment is the smaller part, what idempotency and webhooks mean in practice, and how not to lose money on refunds and double charges.
SupportHow maintenance differs from new work, which pricing models exist, what response time really means, and why a site breaks even when nobody touches it.
BudgetWhy a price range tells you nothing, what an estimate is actually made of, the five decisions that move the number most, and what to ask before you trust a quote.
ProductDefining an MVP takes two sentences. The hard part comes next: deciding what goes into the first version, what can be done by hand, and where "minimum" stops and "broken" begins.
EngineeringThree questions that settle the native-versus-cross-platform decision, where cross-platform genuinely breaks down, what actually separates React Native from Flutter, and why the right answer is sometimes no app at all.
ReleaseWhat to set up before your first submission, how review works in each store, the guideline numbers behind the most common rejections, and what to do when your app is turned down.