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Design systems·
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00Design systems
One source of truth

Design system
development

Tokens and components maintained in design and code together, so a change in the system reaches every screen instead of drifting.

What we build

Four areas where this work is won or lost.

01

Design tokens

Colour, type, spacing and motion defined once and consumed by both design files and the codebase.

02

Component library

Accessible, tested components with documented states and usage, built from what the product actually needs.

03

Documentation

Guidance a new designer or developer can use unaided, with examples of right and wrong.

04

Governance

Who may change what, how additions are reviewed and how breaking changes are versioned.

How we work

A short loop with a written result at every step.

01 / 03

Audit what exists

An inventory of the buttons, colours and patterns already in the product, and how many near-duplicates there are.

InventoryDuplicatesGaps
02 / 03

Build the core

Tokens first, then the dozen components that cover most screens — not a library for every possible need.

TokensComponentsTests
03 / 03

Adopt and maintain

Migration of real screens, plus a lightweight process so the system stays used rather than abandoned.

MigrationProcessVersioning

Stack

Chosen for your product, not for our habit.

Design
FigmaVariablesTokens StudioFigJam
Code
ReactTypeScriptStorybookCSS ModulesRadix
Delivery
npm packagesChromaticGitHub Actions

Every screen
a little different?

Send us the product. We will count the near-duplicates and show what a system would save.

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