Tokens and components maintained in design and code together, so a change in the system reaches every screen instead of drifting.
Four areas where this work is won or lost.
Colour, type, spacing and motion defined once and consumed by both design files and the codebase.
Accessible, tested components with documented states and usage, built from what the product actually needs.
Guidance a new designer or developer can use unaided, with examples of right and wrong.
Who may change what, how additions are reviewed and how breaking changes are versioned.
A short loop with a written result at every step.
An inventory of the buttons, colours and patterns already in the product, and how many near-duplicates there are.
Tokens first, then the dozen components that cover most screens — not a library for every possible need.
Migration of real screens, plus a lightweight process so the system stays used rather than abandoned.
Chosen for your product, not for our habit.
Send us the product. We will count the near-duplicates and show what a system would save.