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UX research·
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00UX research
Learn before you design

UX
research

Research that settles what to build and what to cut — short, specific, and written so a team can act on it the next morning.

What we build

Four areas where this work is won or lost.

01

User interviews

Conversations with the people who actually use or would buy the product, about what they do today rather than what they would like.

02

Journey mapping

The whole experience from the customer's side, including the parts that happen outside your product.

03

Usability testing

Real people attempting real tasks on a prototype or live product, with observed friction rather than opinions.

04

Competitive review

How alternatives solve the same problem, and where users are quietly dissatisfied with all of them.

How we work

A short loop with a written result at every step.

01 / 03

Frame the question

A specific decision the research must inform, so it ends in a recommendation rather than a report.

QuestionAudienceDecision
02 / 03

Gather evidence

Interviews and tests with a small, well-chosen group — usually five to eight people per segment.

InterviewsTestingAnalytics
03 / 03

Turn into actions

Findings ranked by impact, linked to screens and backlog items, not left as slides.

PrioritiesBacklogNext steps

Stack

Chosen for your product, not for our habit.

Methods
InterviewsUsability testsSurveysCard sortingDiary studies
Tools
FigmaMazeLookbackDovetailHotjar
Analytics
GA4AmplitudeMixpanelMetabase

Debating features
without evidence?

Tell us the decision in front of you. We will propose the smallest study that settles it.

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