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Prototyping·
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00Prototyping
Test before you build

Interactive
prototyping

Clickable prototypes that let real users try the idea — so the expensive disagreements happen in a design file, not in a sprint.

What we build

Four areas where this work is won or lost.

01

Wireframes and flows

Low-fidelity structure that settles layout and navigation before visual design starts.

02

Clickable prototypes

Interactive flows detailed enough that people behave as they would in the real product.

03

Usability sessions

Prototypes put in front of target users with specific tasks, and the friction recorded.

04

Build-ready specs

The validated flow turned into specs and states a developer can implement directly.

How we work

A short loop with a written result at every step.

01 / 03

Choose the riskiest flow

We prototype the part of the product where being wrong is most expensive, not every screen.

RiskScopeFlow
02 / 03

Build and test

A prototype detailed only as far as the questions require, then sessions with real target users.

PrototypeSessionsFindings
03 / 03

Revise and hand off

Changes folded back in and the validated version documented for build.

RevisionSpecsHandoff

Stack

Chosen for your product, not for our habit.

Design
FigmaFramerProtoPieFigJam
Testing
MazeLookbackUserTestingHotjar
Handoff
Figma Dev ModeStorybookZeplin

Idea needs proof
before the budget?

Tell us the riskiest assumption. We will build the smallest prototype that tests it.

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