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UI design·
Minsk · WarsawHire us
00UI design
Interfaces that hold up

UI
design

Interface design reviewed on real content and awkward cases — longest name, empty list, error state — not on the ideal screen.

What we build

Four areas where this work is won or lost.

01

Screens and layouts

Hierarchy, spacing and typography that keep a dense product scannable instead of merely decorated.

02

Components and states

Every element designed in hover, focus, loading, empty and error — the states that make up most of real use.

03

Responsive behaviour

Desktop, tablet and phone designed as one system, with decisions made rather than left for the developer.

04

Developer handoff

Specs, tokens and annotated flows organised so implementation does not need a dozen clarifying calls.

How we work

A short loop with a written result at every step.

01 / 03

Structure

Flows and wireframes agreed first, so visual decisions are not made on top of an unsettled layout.

FlowsWireframesHierarchy
02 / 03

Visual design

Direction, components and key screens, reviewed with real data and the worst-case content.

StyleComponentsScreens
03 / 03

Handoff

A clean file, tokens and written behaviour, with a review pass against the built result.

TokensSpecsReview

Stack

Chosen for your product, not for our habit.

Design
FigmaFigJamPrincipleLottie
Systems
Design tokensStorybookVariablesComponents
Delivery
ReactNext.jsTailwindCSS Modules

Interface that works in
the demo only?

Send us the screens or the flow. We will review them against real content before anyone redraws anything.

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